GeForce4 cards tangle with revamped Radeons
![]() |
Because we're dealing with a whole lotta cards here, we're going to limit our focus to performance. We'll address the newest wrinkles in image quality and anti-aliasing in more depth in a future article, where we can devote more attention to how every mip gets mapped. And we've already covered most of the highfallutin' 3D theory in our previous articles. We've already compared the GeForce3 to the Radeon 8500, and we've charted the changes contained in the GeForce4. Not only that, but we've dug deep into the Radeon 8500's GPU to see what makes it tick. So we'll dispense with the theory here. If you're not up to date on that stuff, do yourself a favor and go read our previous articles before you go on.
Now, let's take a look at some of the cards we'll be comparing and see what we've got.
- It's good to talk about it[88]
- AMD counters CUDA with renewed ATI Stream initiative[79]
- JPR: PC gaming hardware market is 'bigger than thought'[72]
- Mirror's Edge PC to use PhysX effects[63]
- ForceWare 180 'Big Bang II' drivers hit the web[54]
- AMD postpones 'Fusion' to 2011, rethinks mobile roadmap[52]
- Jerry Yang to step down as Yahoo's CEO[47]

